
Wants can be pinned so if your Sim rolls a Want you really want to complete but don’t have time for right now, click the pin button on it to lock it in.


You can also complete a Want to get rid of it and make room for a new one. Wants cannot be clicked away like Whims could, so there’s a bit of a gameplay challenge there, but don’t worry about getting stuck with the same Want forever they can and do change on their own. Of course, if flirting with the mailman isn’t something you want to do, you can always ignore that Want. This is something that wouldn’t happen before and opens up new stories and gameplay for you that you might not have planned. You won’t be rolling a lot of Wants for things that are completely unrelated to your Sim’s personality or lifestyle but that doesn’t mean you’ll never be surprised by a new Want! We noticed that our Sims would sometimes roll Wants to flirt with Sims they are merely acquaintances with no pre-existing romantic relationship was needed to roll this Want. In this respect, Wants are very similar to Whims, except Wants are a lot smarter than Whims. When you complete a Want, your Sim is rewarded with satisfaction points to spend in the rewards store. If their motives are low, they may get reactionary Wants to solve those motives. For example, if your Sim visits the park, they are likely to get a reactionary Want to play chess at the park. Reactionary Wants are based on what your Sim is currently doing. Short-term Wants are things that can be done quickly, like making a phone call or chatting with someone. These Wants don’t change as often as the other Wants.

Long-term Wants are things that take some time to achieve. Sims can have up to three Wants at a time one long-term Want, one short-term Want, and one reactionary Want. Sims now have a set of Wants that are much more intuitive and better based on each Sim’s unique personality.
